How to a demo on steam
Rise isn't just the exact same as all other high rank games.įor anyone new to the series I should clarify we're talking about optional stuff to do (mostly grinding certain progression mechanics) that takes you from 80 hours or so after you finish all the major-ish content to 200 or 300 hours. You could say that's because Generations was just recycling etc etc but at the end of the day, base 4 and base Generations had more going on in the endgame to keep the player supplied with things to do and excuses to come back. There's no grind you have to go through to get exclusive equipment with special features like Gen had. You can say Rise has deviant monsters too, which is true, but there's not much reason to fight them because they give you nothing. All these games also had much more robust post-launch support.
Even base World's endgame, which was also bad, had tempered monsters, investigations, and limited bounties. Base 4 had expeditions/GQ grinding and frenzy monsters. Generations had deviant quest grinding, long optional questlines that unlock new variations of armor, and hyper monsters. The endgame isn't anemic just because it's high rank. But yes, Sunbreak is going to expand it all, likely through more Silkbinds and Switch Skills for everything. There's a weapon balance problem in Rise where a couple are overperforming for different reasons, but the variety and interest in terms of weapons and how they play is certainly there already. Rise directly carried over most of those weapon moveset additions. The comment about hoping Sunbreak makes weapons more interesting and varied as Iceborne did is honestly strange. Then Kulve released and became the new rote activity. Base World was just as flat to the point where you would just grind for Streamstones and decos. This is how it is with all high rank entries. Of course the endgame content is going to feel "anemic" compared to XX or Iceborne. It is not a thing and nobody is assigned to a charm table. That was a misinterpretation of how players would get caught in certain charm roll loops that would stem from specific charms that were generated. Charm tables were never truly a thing in Rise.